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141. Tortuga - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: James Duar on 16/12/2007 06:27:18 Posting in a failure point of inflexion thread (maths ITT)
- by James Duar - at 2007.12.16 06:27:00
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142. Clone Vats: Revised - in Player Features and Ideas Discussion [original thread]
While I like the refitting options, I think clone vat bays need to have no limitations on the number of jump clones they can store. The limiting factor in JC'ing to them is always going to be the number of ships on hand in practice. The rest of t...
- by James Duar - at 2007.12.14 15:02:00
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143. Arenas, why not learn a lesson from wow? - in Player Features and Ideas Discussion [original thread]
It would be nice to see CONCORD sanctioned "arena" fights allowed as a means of setting terms of victory/defeat for Empire wars. i.e. an enforced stand down on the war for some amount of time via winning an arena match with a points balance for s...
- by James Duar - at 2007.12.14 14:45:00
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144. Gallente battleships still oversized - in Test Server Feedback [original thread]
The Gallente battleships are still oversized compared to all other battleships in the game (when assembled) meaning that unlike the others only 1 will fit in a carrier's ship maintenance array. There is no logical balance reason behind this decis...
- by James Duar - at 2007.12.14 14:27:00
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145. Trinity - is it holy? Live Dev Blog on Thursday, 13 December from 20:00 to 21:00 GMT - in EVE Information Portal [original thread]
Edited by: James Duar on 13/12/2007 07:53:23 Ice mining seems like a fairly redundant game mechanic which chiefly provides income to ISK farmers. Is there the chance that automated ice mining platforms could be introduced as a means to ease th...
- by James Duar - at 2007.12.13 07:52:00
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146. Trinity - is it holy? Live Dev Blog on Thursday, 13 December from 20:00 to 21:00 GMT - in EVE Information Portal [original thread]
Are there any plans to smooth the operation of jump bridges between corps and alliances? For example could a compressed form of liquid ozone be kept in a cargohold in order to allow ships to carry the fuel the bridges use? Will inter-alliance jum...
- by James Duar - at 2007.12.13 05:23:00
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147. Merch Industrial Is Proud to Announce the Construction of our First Su - in Corporation, Alliance and Organization Discussions [original thread]
Posting in a ham thread.
- by James Duar - at 2007.12.13 05:12:00
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148. Trinity - is it holy? Live Dev Blog on Thursday, 13 December from 20:00 to 21:00 GMT - in EVE Information Portal [original thread]
Why is it considered imperative that minerals be used where they are mined? In lieu of the first, why not simply reduce mineral sizes to fix mineral compression? Additionally, what factors have led to CCP choosing not to implement high yielding ...
- by James Duar - at 2007.12.12 20:16:00
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149. Yeah! No more pastel gallente. - in Test Server Feedback [original thread]
Oh thank christ. Now if they fix premium crashes I might just turn it back on.
- by James Duar - at 2007.12.12 08:31:00
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150. Don't Go to Jita? We need a avoid this system in autopilot. - in Test Server Feedback [original thread]
I'd prefer just being able to black list systems. Jita, HED-GP etc. are all places I never ever want the autopilot to send me if it can be avoided.
- by James Duar - at 2007.12.10 23:53:00
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151. EVE: Trinity Post-Deployment Feedback Thread - in EVE Information Portal [original thread]
CCP need to realize the realities of mineral usage and the balance of low-end and high-end minerals in EVE and plan their changes accordingly, rather then screwing around breaking game mechanics where they don't need to be broken. Module sizes ar...
- by James Duar - at 2007.12.10 15:54:00
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152. Remove Scripts from Cargo pls - in Test Server Feedback [original thread]
/signed. Scripts should just be built into the modules - you right click and select the one you want.
- by James Duar - at 2007.12.10 14:31:00
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153. Cloaking Enhancements - in EVE General Discussion [original thread]
No you see no one anywhere ever needs to rat if they're a real hardcore PvPer.
- by James Duar - at 2007.12.09 13:14:00
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154. Jump Deployed GSCs - in Player Features and Ideas Discussion [original thread]
With the advent of the covert ops cynosural field generators, black ops ships and all the other fun gadgets, it struck me that something that's missing from the collection is a way to send small resupplies to ships in the field. The answer: Jump ...
- by James Duar - at 2007.12.09 12:17:00
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155. About Time-Code part of Bazaar sub-forum... - in Player Features and Ideas Discussion [original thread]
GTCs are direct representations of real money. Allowing them to be looted, lost or stolen is just ******** beyond measure. There is however no specific reason they shouldn't be more directly tradeable in game though. However there is no way in he...
- by James Duar - at 2007.12.09 09:11:00
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156. Let's help CCP, let's actually find 'roles' for assault frigates - in Test Server Feedback [original thread]
Originally by: Ed Gein they will be useful when mwd's are removed from the game I like how you don't bother to propose anything useful here.
- by James Duar - at 2007.12.09 08:39:00
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157. Superveld when? - in Test Server Feedback [original thread]
Prior to Trinity there was promise of enhanced versions of the low-end ores to be rolled out in 0.0, yet this change was mothballed before release for no particularly discernible reason. When can we expect to see it? Ever?
- by James Duar - at 2007.12.08 11:21:00
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158. Cloaking Effect - in Test Server Feedback [original thread]
Edited by: James Duar on 08/12/2007 10:20:06 Originally by: Nomme Personally I dislike the new cloaking effect,it looks too mechanical,non-immersive in nature. Taking a tip from nature look at Octupi and Chameleons,the effect is organi...
- by James Duar - at 2007.12.08 10:18:00
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159. WHy are solo players treated so poorley in EVE? - in EVE General Discussion [original thread]
Originally by: Grapez Originally by: cal nereus It's really really easy to join a group in Eve and be a team player. The only people who play solo either 1) don't have time (and I can sympathize with you folks) or 2) refuse to do a...
- by James Duar - at 2007.12.08 09:36:00
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160. Trinity UI gripes: - in Test Server Feedback [original thread]
Local keeps getting moved back into my main chat window stack when I close the game client.
- by James Duar - at 2007.12.08 04:04:00
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